Intro | 1st layer |
2nd layer | 3rd layer | Tricks |
The other methods
The object of this page is to allow you to save a maximum of time while solving.
I give some tricks and I show you several cases where you could think you have to apply an algorithm several
times but in fact you don't have to.
Have look at this page only if you have already solved the cube several times with this method.
If you want to save time, learn the order of the colors of the cross you have to do. It saves you the
bother of always checking the order with the center pieces of the second layer.
For example the order on my cube is red, yellow, orange, green :
When you have placed all the cubes of the first 2 layers except the last corner-cube of the first layer and
the last edge cube of the second layer, and that the last corner of the first layer is in place but not well
turned like below, you can place the last edge cube of the second layer at the same time :
But it's only 2 little easy tricks I give you.
If you are really interested in speedcubing, you should know that it is possible to place the corner-cubes
of the first layer and the edge cubes of the second layer at the same time (in any cases).
But a lot of algorithms have to be learned. You can find them
After having solved the Rubik's cube several times you'll note that you should...
not do this
(U F R U R' U' F')
... but rather this|
(UČ before, then U F R U R' U' F')
because in the second case your cross will be directly oriented (it is due to the fact that the algorithm
used to make a cross also permutate the cubes of the cross).
The cross orientation
I give here one more algorithm which swap the cross' cubes clockwise.
In fact you already know it : it is the second part of the algorithm I gave for the last step
When you have 2 corners diagonally opposed, align them, then apply the usual algorithm :
L' UČ L U L' U L
If you are in the left case below, turn the cube as below right before applying
the usual algorithm (rather then applying it 2 times) :
F + R UČ R' U' R U' R' L' UČ L U L' U L + F'
If you have 3 corners to orient, use the first algorithm, or the second one (its reverse) depending on the case :
L UČ R' L' F R B' R B' R F' RČ BČ
BČ RČ F R' B R' B R' F' L R UČ L'
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Copyright © Christophe Goudey 2001-2003